TIP – Modeling Stones with the Displace Modifier

Here’s another quick tip from Gleb Alexandrov! This time he’s expanding upon the result from the first tip by adding high-frequency surface details to create a weathered stone. And he does everything procedurally with layered displace modifiers. It’s pretty amazing how you can finely tune details simply with Blender’s modifier stack! CC Music is…
3D Print & CG Textures

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